ACTIONSCRIPT 3.0 GAME PROGRAMMING UNIVERSITY 2ND EDITION PDF

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Development I must confess a bias towards ActionScript 3. Apart from one issue see my conclusion below , this is a great book. In a nutshell, if you know some programming and are familiar with the concept of variables, loops, etc.

But more importantly, it contains masses of detail on creating Flash games 25 in total with plenty of examples. I suggest that you learn JavaScript first since it will give you a very good grounding with a similar syntaxed language. It starts with an introduction to Flash and ActionScript in Chapter One, then introduces game elements such as Movie Clips, timers, moving sprites and playing sounds in Chapter Two. By Chapter Three you can start developing the first game, a matching game that gets enhanced in Chapter Four.

Time based animation is brought in with a simple air raid game in Chapter Five and collision detection sliding and jigsaw puzzles in Chapter Six. The next three chapters add to the earlier games illustrating more advanced techniques such as trigonometry, point bursts, recursion and handling text and string fields. The last three chapters are new to the second edition.

Other useful knowledge includes tips on debugging, good programming practices and game designs and structuring. There are helpful notes scattered all the way through, as well as plenty of code examples.

There will still be a need for ActionScript game developers. This book provides one way to get into the field.

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