Learn how and when to remove this template message Dagorhir is open to the public, membership is free of charge  though larger events often have a nominal fee charged by the host to cover costs and participation requires only a small start-up cost to obtain weapons and garb. Participants are generally members of chapters, called "realms," which are formally registered in order to be allowed the use of the Dagorhir name, or related designs and documents. Most groups will keep an armory of weapons for loaning to new members or guests. This is most common of larger groups, but often smaller groups will do it as well. Sometimes veteran members will give old, unused weapons to the new players.
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Weapons 4. This means the haft padding on swung weapons must be as safe as their striking surface. The haft on spears which are thrusting-only weapons is not required to be as heavily-padded as that of a swung weapon.
Duplicate of Restriction 4. Under that length does not need to meet a weight or balance requirement. Updated RWC 4. Note that double-ended weapons below may have stabbing points at ends; this is different from a blue sword with a green stabbing spike on the pommel.
If a weapon color is not called out, expect that your opponent will treat it as a hit from a blue weapon, the most common weapon encountered on the battlefield. Incorrect placing. Duplicate of Miscellaneous Combat Info 4. Blows which are mostly blocked by another weapon and light or glancing hits to a shield do not count as "shield breaking" hits.
The fighter wielding the shield judges if the blows are solid "shield-breaking" red hits; however, the physical size of the fighter delivering the blows must always be considered; i. No other weapons may have a yellow cover.
This is to clearly show in the heat of battle which end of a javelin is safe to throw at the enemy. The softer padded face of the javelin must be at least 3.
The stiffer structural base foam must be at least 3" in diameter where it meets the open cell face foam. An arrow cannot strike multiple targets. Arrows cannot be caught, blocked, deflected, or knocked out of the air by anything else, including hands, feet, weapons, or other equipment.
If an arrow is blocked intentionally with anything other than a body part, shield, or head armor, the fighter doing the blocking is dead automatically. However, if a bow is hacked or smashed by a red or blue weapon, the bow is considered broken. A healer may heal a bow. Udated RWC 4. The softer padded face of the arrow must be at least 2. The stiffer structural base foam must be at least 2" in diameter where it meets the open cell face foam. All circular disks must be at least the hardness of a penny.
Note: duct tape is allowed, as ducting tape is a separate type Updated RWC 4. This movement includes but is not limited to: twisting without return, twisting more than a quarter of the shaft circumference with return, plunging up and down, wobbling from side to side. Any dangerous protrusions bolts, handles, etc. As with all weapons rules, Weapons-Checkers and Heralds have the final say in determining what is a shield versus what is armor. Thus, a weapon must intercept the red weapon before it strikes the shield.
If the blocking weapon is driven back against the shield by the hit from the red weapon, it does not constitute anvilling. If the red weapon continues past the attempted block with significant force, the blow still counts as a red-weapon hit. Duplicate of info in Miscellaneous Combat Info 4. No flying kicks! Shield kicking must be done with regard for the safety of other fighters and will be monitored carefully by the Heralds.
Plasti-dip as an alternative to cloth as long as they pass all other requirements. Bashing an opponent from the rear is prohibited.
Bashing an opponent who has lost a leg is prohibited. Players may shield check opponents who have lost a leg. If an attack would have made legal contact with a fighter had the object been absent, then it should be counted as a hit. Armor 5. Armor may not be constructed in such a way as to resemble clearly modern hats, caps, jackets, trousers, etc.
Armor does not waive the garb requirement for the wearer unless all modern clothing is completely covered by the armor. Armor shall be counted as such only when worn as intended. No item with an obvious function other than armor, such as straps, quivers, pouches, boots, scabbards, bandoleers, etc. Players may wear a surcoat or tabard over armor so long as the armor is easily visible.
Think of armor protection in Dagorhir this way: armor lessens the damage from some types of hits, but does not eliminate damage entirely. Henc 5. Aluminum and other modern alloys are not allowed. This can be easily tested by moving a penny around the surface of the armor. Wounds and Healing 6. Do not switch equipment from the lost arm to your non-injured arm this so called "magic switch" is specifically prohibited.
Do not use your "lost" arm to aid in shield checking, shield bashing, or grappling. To move from place to place you must either crawl, dragging the injured leg, or have comrades carry you. Hopping around on your uninjured leg is not allowed. However, you may make a lunge off the good leg toward an opponent. Any strike to a leg that has already been lost does not count. If both legs are wounded, you may only "knee walk", drag yourself by your arms, or be carried in order to move.
Wounds from green and yellow weapons do not count towards this rule, even if they are inflicted by the green stabbing point of a red or blue weapon.
Players may never fake death or wounds during a battle to mislead opponents. Crouching is allowed as long as neither knee is touching the ground. If the Healer or injured person is attacked or distracted, or contact is broken for any reason, the entire Poem of Healing must be read or recited again.
The minimum length of a poem of healing is syllables and must be approved at event check-in.
Manual of Arms (MOA)
Armor Classification We believe in padding the weapons, not the participants. For this reason you do not have to wear any armor. In medieval times there were many different types of armor: leather, ringmail, brigantine, chain mail, plate. However, to keep Dagorhir simple, there is only one type of armor, called mail. To count as mail, the armor must meet the following requirements: It must be of an authentic style and design, reliably documented.
Dagorhir’s Founding Chapter!
Weapons 4. This means the haft padding on swung weapons must be as safe as their striking surface. The haft on spears which are thrusting-only weapons is not required to be as heavily-padded as that of a swung weapon. Duplicate of Restriction 4.