Basics of Compiler Design I have taught an undergraduate compilers course for over a decade. In the last many years, I have used my own textbook "Basics of Compiler Design", which I have decided to make available online. Permission to copy and print for personal use is granted. Differences between editions Each new edition has fixed errors and rephrased some explanations. Additionally, the edition added a chapter about analysis and optimisation, the edition added a short chapter about interpretation and is typeset in a slightly heavier font. The edition represents the 10th anniversary of the book and has added a chapter about memory management and an appendix about set notation.

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I am also "studieleder" director of studies for computer science at the University of Copenhagen. Here is a link to an outdated list of my scientific publications. This book is based on material used in the undergraduate compilers course at DIKU. An earlier version of this material and some extra material can be found in my self-published textbook Basics of Compiler Design , which will not be updated anymore and is only avaiable electronically through the link above.

Here is a picture illustrating partial evaluation: The partial evaluator PE takes a two-input program P and a value x for one of the arguments to P. It then produces a specialized one-input program Px. The picture was produced by a ray-tracer which was itself specialized to the particular scene using a partial evaluator.

Application of CS to fun and games I have made a domain-specific language "Troll" for defining die-roll methods and calculating their probabilities. More information at the Troll homepage. I have also made a generator of planet maps. See more at the Planet page. Just fun and games There are also specific instructions for a Batman-logo heart and a Venus-symbol heart. A have designed a Fantasy role-playing game called Dark Coast. Inspired by one of my favourite games Britannia , I have made a Fantasy board game called Hy Breasil.

The resulting game is Studiespillet. In Danish. Ages ago, on a challenge of designing a Chess variant on a board with exactly 39 positions, I made a very minimalistic hexagonal Chess variant.


Introduction to Compiler Design

About this book Introduction This textbook is intended for an introductory course on Compiler Design, suitable for use in an undergraduate programme in computer science or related fields. Introduction to Compiler Design presents techniques for making realistic, though non-optimizing compilers for simple programming languages using methods that are close to those used in "real" compilers, albeit slightly simplified in places for presentation purposes. All phases required for translating a high-level language to machine language is covered, including lexing, parsing, intermediate-code generation, machine-code generation and register allocation. Interpretation is covered briefly.


Basics of Compiler Design

The final prices may differ from the prices shown due to specifics of VAT rules About this Textbook The second edition of this textbook has been fully revised and adds material about loop optimisation, function call optimisation and dataflow analysis. It presents techniques for making realistic compilers for simple programming languages, using techniques that are close to those used in "real" compilers, albeit in places slightly simplified for presentation purposes. All phases required for translating a high-level language to symbolic machine language are covered, including lexing, parsing, type checking, intermediate-code generation, machine-code generation, register allocation and optimisation, interpretation is covered briefly. Aiming to be neutral with respect to implementation languages, algorithms are presented in pseudo-code rather than in any specific programming language, but suggestions are in many cases given for how these can be realised in different language flavours.

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