LANKHMAR RPG PDF

For a time, Death considered Fafhrd and the Gray Mouser to be two of his best servants. However, there may be powers even more powerful than Death, and the two survived the attempt on their lives. No less than three more times did Death try to directly take them. Other key players among the gods in the lives of Fafhrd and the Gray Mouser include the gods that the twain had worshiped for a space. Rules of the Nehwon Gods The Gods of Nehwon may have great power over the lives of the peoples of Nehwon, but they are not all-powerful. They must abide by certain rules.

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For a time, Death considered Fafhrd and the Gray Mouser to be two of his best servants. However, there may be powers even more powerful than Death, and the two survived the attempt on their lives.

No less than three more times did Death try to directly take them. Other key players among the gods in the lives of Fafhrd and the Gray Mouser include the gods that the twain had worshiped for a space. Rules of the Nehwon Gods The Gods of Nehwon may have great power over the lives of the peoples of Nehwon, but they are not all-powerful. They must abide by certain rules.

A God must be true to his nature. To hear what man says and hold him to it. To prophecy honestly-though he may try to trick man with his words. The Powers are essentially behind the scenes running Nehwon. The Powers do have to, however, obey the commands of even the least god. Path of the Nehwon Gods Not including the gods of other cities and cultures, the gods in Lankhmar are numerous.

It will then make its way up the street either renting a temple here and there or by occupying a few yards of cobbled pavement until it reaches its proper level. Essentially, the more popular the god, the further it makes it up the street.

Very few make it to the region adjoining the Citadel where they can join the aristocracy of the gods. Even this is transient. Any god who declines in popularity will travel back down the street until it finally leaves Lankhmar through the Marsh Gate from which it came.

The only gods who are permanent in Lankhmar are the Gods of Lankhmar as oppose to the Gods in Lankhmar. They occupy a squat black temple at the very end of the street which no one enters. With a few exceptions, the gods live in Godsland near the Life-Pole opposite of the Death-Pole wherein lies the Shadowlands, residence of Death.

Godsland is a crowded place, but otherwise paradisial. And the gods are jealous, easily angered, perverse, and swift to thwart. If ever a god should lose all or most his believers, he will die or be forced into exile. The Nehwon Pantheon.

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Gods of Nehwon

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Lankhmar Campaign Setting, The

City of Adventure. City of the Black Bones. City of Seven-Score Thousand Smokes. The Imperishable City. Now you too can experience the thrill of adventure in a world populated by thieves, madmen and evil sorcerers. Lankhmar provides everything you need to explore the world of Nehwon. Contained within are rules covering character creation, the unique creatures of the world and for black magic, against which the heroes Fafhrd and Grey Mouser were often in conflict.

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